Casio&#039s new smartwatch is a chunky beast made for the outdoors

Particularly considering that the next version of Wear will be coming to other watches as well, let’s devote a couple of speaking about the hardware here. Due to its pedigree as a watch aimed at outdoorsy varieties, this watch is thick and chunky and not at all anything that goes with most outfits. From the front, it is really not a bad-hunting device, but it’s quite thick, and the wide plastic band is not exactly fashionable. But that’s OK, simply because this watch’s design appears to be properly-suited to its target user. In particular, it really is water resistant to depths of 50 meters and meets the military-grade MIL-STD-810 regular for ruggedness.

Casio also baked in some custom functions on best of the Android Put on two. base, such as its own watch faces and mapping app. The later is specifically essential: these maps can be loaded up and saved offline, and thanks to the constructed-in GPS you’ll be capable to see exactly where you are on these maps at any point on your journey. Clearly, Casio knows lots of purchasers will be in locations with no cell coverage (the watch itself doesn’t have a cellular radio, in case you have been wondering).

Also reinforcing the WSD-F20’s focus on the outdoors, the matte screen is created so it won’t reflect sunlight back at you, generating it a lot less difficult to study. The downside is that the colors aren’t nearly as vibrant as you’d see on a device like the Apple Watch or most other Android Put on watches. But, once again, this is not a mainstream device, and most who put on it probably will not hold it on all day, each and every day.

Certainly, at $ 499, the WDS-F20 is not meant for the average customer who desires to give smartwatches a try. There are a lot of other Android Put on devices for that. But Casio’s newest could be a great companion for a range of outdoor activities. The only catch is battery life, which Casio didn’t have any details on. If you happen to be going to be out hiking for several days, the watch will not be very helpful if it’s dead.

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Google and Blizzard team up on a StarCraft made just for AIs

AIs have more or less mastered chess, Go and a quantity of other very cerebral games — how will they do on anything like StarCraft II, which combines higher-level approach with the need for rapid reaction occasions and tactical thinking? Possibly great, honestly. And this collaboration in between Google’s DeepMind and Blizzard will make sure it.

The project isn’t just an AI to play StarCraft II — numerous currently exist, from the one particular in the game itself to bots programmed to manipulate units more rapidly than any human possibly could. Watch these zerglings take on a bunch of siege tanks in what would ordinarily outcome in zerg-flavored soup (caution, loud music):

No, the concept right here is to truly produce an AI-friendly environment for the game, one thing that integrates the characteristics of AIs to access in order to recognize this complex and visually messy game.

You know, for instance, how to study well being bars, and that human SCVs appear various from Protoss probes, and can act accordingly. But an AI functioning just from the imagery on the screen would have to discover that from trial and error. Far better that it plays a version of the game exactly where it is provided hints under the table as to what’s an enemy, how to inform higher terrain from low and so on.

Above is an early version with various “layers” of meaning the AI applies to the actual pixels. Provided this cheat sheet, the AI can focus on a lot more crucial items: how many peons to make, when to cease mining gas, whether or not to upgrade weapons or armor 1st, that sort of issue.

As they play and watch recorded games, the AI will construct up understanding about strategy, techniques, the so-referred to as “macro” game, even though learning how very best to employ its superhuman actions-per-minute rate to dominate the “micro” in battles and skirmishes. A ton of information requirements to be juggled and brought into play at any provided time — excellent unit control signifies practically nothing if your enemy outwits you or crushes you with superior resources. Like a true player, the AI will have to navigate a “high-dimensional action space” even though also demonstrating lengthy-term memory and preparing.

It’s not just for the glory of the win (though that is component of it) — the creation of an AI that can deal with this level of visual and gameplay complexity will aid in understanding what our models have trouble with and what they excel in.

Curious? Watch Blizzcon for a lot more information, or wait a bit and possibly you will even get a chance to deploy your own AI when the StarCraft II testbed goes reside.